I got my first interest in VFX back in 2003 when I rendered my first teapot and learned what an alpha channel is... Having worked professionally with a variety of post-houses, agencies and studios I have built a solid understanding of VFX pipelines and production. Having on set experience has also helped me to understand production needs and budgets. My passion is Compositing however I don’t mind getting my hands dirty with Houdini, 3d Studio Max or Maya to do some generalist 3D work. I have a bit of TD in me as I can understand and write small Python scripts in order to optimize the workflow and I always enjoy cracking a technical challenge.
Nuke, Mocha, Mari, Photoshop, Houdini, Maya, 3ds Max, VRAY, Premiere
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